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Bicross

I made a game. I’ve written about it in passing a few times, but here is an honest to goodness intro to it!

Bicross is 3 versions of the same basic game,

Bicross is totally client-side, browser-based nonogram/picross-a-like puzzle game. What makes it (kinda) unique is that the level’s aren’t manually made. Instead, the levels are procedurally generated on demand using constraint solving. This ensures that they’re A, solvable, and B, not ambiguous.

Here is a randomly searched for video that explains how to play picross. It is mostly applicable to the basics of Bicross, too! And here is a written explanation on picross basics, if you’d rather read than watch a thing.

You fill spaces with plants. You can flag places with oni. If you try to fill an incorrect space it counts against you. Oni can go anywhere without penalty.

The numbers on the edge tell you how many plants go in that row or column.

Huge shout out to all the folks who’ve play tested the game for me! Especially Ivan, Eric, Sam, and Spindley Q. You helped me bring this project to the next level.

I’d love to hear from you if you play Bicross, too!

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